Common Test 1 Rolls Out!

Main Changes

Steel Hunter

An atmospheric new map called Arzagir 4.04 will appear in Steel Hunter. At the same time, the Dreamland map will remain in the game.

The progression system will be simplified and the Tech Tree for all vehicles will be corrected. Each of the five available tanks can be upgraded from Tier I to Tier VII.

Instead of 25 Ranks, there are 15 Levels, and you won’t lose Levels for poor battle performance.

The number of Platoons per battle will be increased to 10 (Platoons fight only against other Platoons).

Loot points that can be found across the map will contain a charge (instead of a specific combat reserve) that is randomly generated for one of the four Abilities, depending on the loot type (smoke color).

The Ability aiming system has been unified. Different types of aiming used in the previous event have been replaced with a single universal aiming mechanic that is used for all Abilities requiring it.

Combat reserves have been replaced by 4 different Abilities:

    • Ability 1 and 2 are common for all vehicles (these are Recovery and Repair Kit)

 

    • Ability 3 and 4 are unique to each vehicle

 

List of new features:

    • Repair Zone: a temporary area in which vehicle durability can be restored and modules repaired.

 

    • Corrosive Mist: a temporary area in which all vehicles gradually take damage. It does not reset the timer for capturing loot but it does increase the concealment of vehicles inside the area.

 

    • Minefield: a temporary area covered by mines that cause damage to enemies upon contact.

 

    • Berserker: when used, it significantly increases armor penetration and other gun parameters for a certain time, but in return, it gradually causes damage to the player’s vehicle during the period of action.

 

    • Fireball: a self-propelled mine that pursues an enemy and causes damage upon contact.

 

Five special vehicles will be available. Each one belongs to a particular nation: France, U.K., U.S.A., Germany, and U.S.S.R. The tactical purpose for each vehicle is different and is determined by their design specifics and possible module improvements. These vehicles are conditionally divided into three roles:

    • The Soviet and German vehicles will have the highest durability and best armor. One of their abilities is Recovery.

 

    • The British and American vehicles will have increased penetration values compared to other vehicles. One of their abilities is Berserker.

 

    • The French vehicle will have the best mobility and scouting parameters (Vision Cone and Radio Detection). One of its abilities is Fireball.

 

Revamped Bond Mechanics

Bonds can now be earned in a different way. Our goal is to make the whole system more transparent, understandable, and predictable. At the same time:

Players will be able to earn bonds not only in single-tier battles but in all Random or Grand Battles in Tier X tanks so long as they rank in the top 10 of their team by base experience earned. In other words, when playing in a Tier X vehicle, you will earn bonds even in battles against Tier VIII and Tier IX vehicles.
The higher your position in the Battle Results by experience earned, the more bonds you will receive:

    • If you win, you will earn 7 bonds for being in the top 3 and 5 bonds for being in the top 10.

 

    • If you lose or draw, you will earn 5 bonds for being in the top 3 and 3 bonds for being in the top 10.

 

The same rule applies to Grand Battles and Ranked Battles.
Each Tier X vehicle will have a weekly limit (similar to the system in Battle Pass):

    • Once the limit for a particular vehicle is reached, bonds will not be earned until the limit resets.

 

    • The limit is shared by all modes (Random Battles, Ranked Battles, Grand Battles).

 

    • The limit is reset at the beginning of each week.

 

    • Each Tier X vehicle will have its own limit (once you reach it for a vehicle, you can start earning bonds in a different one).

 

    • Under the new system, epic medals and Battle Heroes achievements will no longer earn you bonds.

 

Maps

    • The Pearl River map will return to the game with a significant makeover.

 

    • Balance changes have been made to the Cliff, Prokhorovka, Berlin, and Ruinberg maps.

 

Battle Communication 2.0

We have reworked the communication system

Revised the communication system for Random Battles to expand & improve interactions between players.

    • Added a one-button solution (“T”) to highlight targeted locations, tanks, and objectives or set existing pings as active targets.
        • Active targets will show the number of players contributing to it. 

       

        • Added a new “F2” key shortcut to set an object or marker as an active target.

       

        • Players with the same active target will see each other in the playerlist. It also shows when players are directly supporting.

       

 

    • Added markers that highlight pinged positions in the 3D world.
        • For normal “Attention to” pings, pressing ALT will show which player set a ping.

       

 

    • Added new context-sensitive objects and new ping types and messages. The command wheel’s design and behavior were improved.

 

    • Markers of tanks and bases can now be highlighted through terrain without a clear line-of-sight.
        • Added markers for bases in Random battles.

       

 

    • Minimap pings can now be placed at an exact location, similar to other game modes.

 

    • Non-SPG players are now able to set waypoints on the minimap by clicking the right mouse button.

 

    • At the start of battle, players can select one of several named waypoints marking important positions on the map.

 

    • Messages sent to other players are voiced and trigger a “callout”. By pressing the “Z” key (command wheel), players can instantly confirm the message while it is on screen.

 

    • Improved the sound system to give information on the type and direction of pings.

 

    • Modified flood protection to provide a smarter way to avoid ping spamming.

 

    • Included several customization options for communication in “general settings” and “controls settings”.

 

Changes to the technical characteristics of the following vehicles

Germany

Changes to the technical characteristics of the following vehicles:

Tiger I

    • Replaced the 8,8 cm Kw.K. 43 L/71 gun with the 8,8 cm Kw.K. 43 L/71 mod.Vlt, which has the following parameters:
        • Reload time in the Pz.Kpfw. Tiger Ausf. E turret is 7.8 s

       

        • Aiming time in the Pz.Kpfw. Tiger Ausf. E turret is 2.5 s

       

        • Changed the shell damage for the 8,8 cm Kw.K. 43 L/71 mod.Vlt gun from 240/240/295 to 280/280/370 HP

       

 

VK 36.01 (H)

    • Changed the dispersion of the 8,8 cm Kw.K. 36 L/56 gun in the Pz.Kpfw. VI H Ausf. H2 turret from 0.38 to 0.36 m

 

    • Decreased the dispersion on turret traverse for the 8,8 cm Kw.K. 36 L/56 gun in the Pz.Kpfw. VI H Ausf. H2 turret by 25%

 

    • Changed the reverse speed from 12 to 14 km/h

 

    • Changed the vehicle durability with the Pz.Kpfw. VI H Ausf. H2 turret from 1060 to 1200 HP

 

    • Changed the vehicle durability with the VK 36.01 (H) turret from 1000 to 1100 HP

 

Tiger II

    • Replaced the 8,8 cm Kw.K. 43 L/71 gun with the 8,8 cm Kw.K. 43 L/71 mod.Vlt (shell damage of 280/280/370 HP)

 

    • Replaced the 10,5 cm Kw.K. L/52 gun with the 10,5 cm KwsPz.K. L/52 (shell damage of 360/360/440 HP)

 

    • Replaced the 10,5 cm Kw.K. L/68 gun with the 10,5 cm KwsPz.K. L/68 (shell damage of 360/360/440 HP)

 

    • Improved armoring of the hull and the top turret

 

E 75

    • Replaced the 8,8 cm Kw.K. 43 L/71 gun with the 8,8 cm Kw.K. 43 L/71 mod.Vlt (shell damage of 280/280/370 HP)

 

    • Replaced the 10,5 cm Kw.K. L/52 gun with the 10,5 cm KwsPz.K. L/52 (shell damage of 360/360/440 HP)

 

    • Replaced the 10,5 cm Kw.K. L/68 gun with the 10,5 cm KwsPz.K. L/68 (shell damage of 360/360/440 HP)

 

    • Replaced the 12,8 cm Kw.K. 44 L/55 gun with the 12,8 cm Kw.K. Ausf. E (shell damage of 530/530/670 HP)

 

    • Improved armoring of both turrets

 

    • Changed the vehicle durability with the E 75 Ausf. A turret from 1820 to 1850 HP

 

    • Changed the vehicle durability with the E 75 Ausf. B turret from 1920 to 1950 HP

 

E 100

    • Replaced the 12,8 cm Kw.K. 44 L/55 gun with the 12,8 cm Kw.K. Ausf. E (shell damage of 530/530/670 HP)

 

    • Changed the aiming time of the 15 cm Kw.K. L/38 gun in the E 100 turret from 2.9 to 2.7 s

 

    • Improved the turret armoring

 

Italy

Now Gun Rammers cannot be mounted on Tier VIII–Х medium tanks.

Changes to the technical characteristics of the following vehicles:

Progetto M40 mod. 65

    • Changed dispersion of the gun from 0.33 to 0.35 m

 

    • Increased the gun dispersion after firing a shot by 33%

 

    • Changed the aiming time from 2.1 to 2.5 s

 

    • Changed the turret traverse speed from 36 to 34 deg/s

 

Prototipo Standard B

    • Changed the dispersion of the Cannone da 105 Rh V1 gun in the Prototipo Standard B (R 1) turret from 0.35 m to 0.37 m

 

    • Changed the dispersion of the Cannone da 105 Rh V1 gun in the Prototipo Standard A (W 2) turret from 0.35 to 0.37 m

 

    • Changed the dispersion of the Cannone da 90 Rh gun in the Prototipo Standard B (R 1) turret from 0.32 m to 0.33 m

 

    • Increased the dispersion of the Cannone da 90 Rh gun in the Prototipo Standard A (W 2) turret after firing a shot by 17%

 

    • Increased the dispersion of the Cannone da 105 Rh V1 gun in the Prototipo Standard A (W 2) after firing a shot by 33%

 

    • Increased the dispersion of the Cannone da 90 Rh gun in the Prototipo Standard B (R 1) turret after firing a shot by 17%

 

    • Increased the dispersion of the Cannone da 105 Rh V1 gun in the Prototipo Standard B (R 1) after firing a shot by 33%

 

    • Changed the aiming time of the Cannone da 90 Rh gun in the Prototipo Standard A (W 2) turret from 2 to 2.1 s

 

    • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard A (W 2) turret from 2.4 to 2.6 s

 

    • Changed the aiming time of the Cannone da 90 Rh gun in the Prototipo Standard B (R 1) turret from 2 to 2.1 s

 

    • Changed the aiming time of the Cannone da 105 Rh V1 gun for the Prototipo Standard B (R 1) turret from 2.3 to 2.5 s

 

    • Changed the turret traverse speed of the Prototipo Standard A (W 2) from 32 to 30 deg/s

 

    • Changed the turret traverse speed of the Prototipo Standard B (R 1) from 34 to 32 deg/s

 

    • Changed the engine power of the MB 837 Ea engine from 750 to 690 h.p.

 

Poland

Added the following vehicle for testing by Supertest players: CS-52.

U.S.S.R.

Changes to the technical characteristics of the following vehicles:

SU-122А, SU-76M, SU-85B, T-70, T-80

    • Changed the tier of the M-80 engine from IV to III

 

Object 430

    • Increased the dispersion during movement of the Object 430 suspension by 14%

 

    • Increased the dispersion during movement of the Object 430 improved suspension by 14%

 

    • Increased the dispersion on hull traverse of the Object 430 suspension by 14%

 

    • Increased the dispersion on hull traverse of the Object 430  improved suspension by 14%

 

    • Increased the dispersion on turret traverse of the 122 mm D-25TSU gun in the Object 430 turret by 20%

 

Object 430U

    • Decreased turret armoring

 

    • Increased the dispersion during movement by 33%

 

    • Increased the dispersion on hull traverse by 33%

 

    • Increased the dispersion on turret traverse by 20%

 

KV-3

    • Improved the turret armoring

 

    • Changed the dispersion of the 122 mm D-25T gun in the KV-3 turret from 0.46 to 0.44 m

 

    • Changed the aiming time of the 122 mm D-25T gun in the KV-3 turret from 3.4 to 3.1 s

 

ST-I

    • Replaced the 122 mm D-25T gun (shell types: AP, APCR, HE; penetrations values: 175/217/61 mm) with the 122 mm D-25TS, which has the following parameters:
        • Shell types: APCR, HEAT, HE

       

        • Penetration values: 217/270/61 mm

       

        • Dispersion in both turrets is 0.44 m

       

        • Aiming time in both turrets is 3 s

       

 

    • Decreased the dispersion during movement of the ST-I suspension by 7%

 

    • Decreased the dispersion during movement of the ST-IM suspension by 12%

 

    • Decreased the dispersion on hull traverse of the ST-I suspension by 7%

 

    • Decreased the dispersion on hull traverse of the ST-IM suspension by 12%

 

    • Changed the dispersion of the 122 mm M62-T2 gun in the ST-I turret from 0.38 to 0.4 m

 

    • Changed the reload time of the 122 mm M62-T2 gun in the ST-I turret from 13.3 to 12.7 s

 

KV-4

    • Replaced the 122 mm D-25T gun (shell types: AP, APCR, HE; penetrations values: 175/217/61 mm) with the 122 mm D-25TS, which has the following parameters:
        • Shell types: APCR, HEAT, HE

       

        • Penetration values: 217/270/61 mm

       

        • Dispersion in the KV-4-5 turret is 0.44 m

       

        • Aiming time in the KV-4-5 turret is 3 s

       

        • Reload time in the KV-4-5 turret is 12 s

       

        • Gun depression angle in both turrets is -8 deg

       

 

    • Changed the dispersion of the 107 mm ZiS-24 gun in the KV-4-5 turret from 0.38 to 0.36 m

 

    • Decreased the dispersion on turret traverse for the 107 mm ZiS-24 gun in the KV-4-5 turret by 38%

 

    • Changed the reload time of the 107 mm ZiS-24 gun in the KV-4-5 turret from 10.3 to 9 m

 

    • Changed the aiming time of the 107 mm ZiS-24 gun in the KV-4-5 turret from 2.9 to 2.3 m

 

    • Improved armoring of the KV-4-5 turret

 

IS-4

    • Replaced the 122 mm D-25T gun (shell types: AP, APCR, HE; penetrations values: 175/217/61 mm) with the 122 mm D-25TS, which has the following parameters:
        • Shell types: APCR, HEAT, HE

       

        • Penetration values: 217/270/61 mm

       

        • The gun dispersion is 0.44 m

       

 

    • Decreased the dispersion during movement by 28%

 

    • Decreased the dispersion on hull traverse by 28%

 

    • Changed the hull traverse speed from 26 to 30 deg/s

 

    • Changed dispersion of the 122 mm M62-T2 gun from 0.38 to 0.42 m

 

    • Decreased the dispersion on turret traverse for the 122 mm M62-T2 gun in the IS-4M turret by 25%

 

    • Changed the reload time of the 122 mm M62-T2 gun from 12 to 11.5 s

 

    • Changed the aiming time of the 122 mm M62-T2 gun from 2.9 to 2.5 s

 

    • Changed the turret traverse speed from 22 to 25 deg/s

 

    • Improved hull and turret armoring

 

U.S.A.

Added the following vehicle for testing by Supertest players: T77

Changes to the technical characteristics of the following vehicles:

T32

    • Replaced the 105 mm Gun T5E1 gun (penetrations values: 198/245/53 mm) with the 105 mm Gun T5E1/45, which has the following parameters:
        • Penetration values: 208/245/53 mm

       

        • The gun dispersion in the T119 turret is 0.4 m

       

        • The reload time in the T119 turret is 9.4 s

       

        • The aiming time in the T119 turret is 2.1 s

       

 

M103

    • Replaced the 105 mm Gun T5E1 gun (penetrations values: 198/245/53 mm) with the 105 mm Gun T5E1/45, which has the following parameters:
        • Penetration values: 208/245/53 mm

       

        • The gun dispersion in the T140 turret is 0.39 m

       

        • The reload time in the M89 turret is 9.4 s

       

        • The reload time in the T140 turret is 9.3 s

       

        • Aiming time in both turrets is 2.1 s

       

 

    • Decreased dispersion during movement of the T97E1 suspension by 9%

 

    • Decreased dispersion during movement of the T97E2 suspension by 10%

 

    • Decreased dispersion on hull traverse of the T97E1 suspension by 9%

 

    • Decreased dispersion on hull traverse of the T97E2 suspension by 10%

 

    • Changed the reload time of the 120 mm Gun T122 in the T140 turret from 11.4 to 11 s

 

    • Changed the reload time of the 120 mm Gun M58 in the T140 turret from 11.2 to 10 s

 

    • Changed the aiming time of the 120 mm Gun T122 in the T140 turret from 2.6 to 2.5 s

 

    • Improved armoring of the T140 turret

 

    • Improved armoring of the hull

 

T110E5

    • Improved armoring of the hull

 

    • Decreased the dispersion during movement by 22%

 

    • Decreased the dispersion on hull traverse by 22%

 

    • Decreased the dispersion on turret traverse by 25%

 

    • Changed the reload time from 10 to 8.8 s

 

 

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