The Update 1.10.1 Common Test Is Here!



Main Changes

Ranked Battles

  • We added a special progressive decal: Rank Level. Its level can be increased in Ranked Battles.
  • The coefficients of the “teamkiller” status have been revised. Now a player who systematically stuns allied vehicles will gain the “teamkiller” status faster.
  • We improved the mode’s interfaces.

Improvements to Equipment 2.0

  • Equipment of an inappropriate class for Tier II–VII vehicles will be demounted once the update is released.
  • The vehicle configuration screen interface has been improved. It now displays shell prices and improved indicators for different ammo types.
  • We implemented “drag and drop” as a way to change the order of shells in the ammo rack.
  • Other interface improvements and bug fixes were made.

Changed FoV for widescreen monitors

The FoV system for widescreen monitors has been updated: it has increased both the amount of information displayed, as well as its quality.

  • Owners of widescreen monitors will notice the difference in the display of information (both vertically and horizontally). The overall image has become more convenient and easier to understand.
  • Players who use 16:9 and 4:3 aspect ratios will not notice any changes.

A new control system for full-screen interfaces (hereinafter referred to as FI) has been added:

  • FIs are displayed on a new layer
  • FIs are added the queue and displayed from it automatically (or manually by the player from the Notification Center)
  • We implemented functionality that allows opening dialog boxes and tooltips from FIs
  • We implemented functionality that allows viewing FIs from the Notification Center after changing the server

Fixed:

  • Several FIs that have different audio sequences and animations can be opened at the same time
  • Overlapping FI notifications and dialog boxes

Maps

Encounter Battle has been added for the following Random Battle maps: Karelia, Westfield, Studzianki, Pilsen
In Update 1.10.1, we’ve slightly reworked three maps to address some balance issues: Berlin, Ruinberg, Erlenberg, and Westfield.
Fixed issues on the following maps: Sand River, Serene Coast, Redshire, Dreamland, Arzagir 4.04

Revised the logic of vehicle destruction. Now these objects completely absorb only HE (including HESH) and HEAT shells, and other types of shells only lose their armor penetration.
Objects: cars, trucks, tractors, buses, helicopters, airplanes, etc.

Dog Tags

Dog Tags, a very special feature from last year’s Tank Festival, will be making their return.

  • Your Dog Tag is displayed to opponents whose vehicles you destroyed in battle. You will also see Dog Tags of players who destroy your vehicle.
  • The updated Dog Tags will consist of the following elements: Background and Engraving 
  • The engraving is the most important part as it displays the main information that your defeated enemies will see. There will be 3 engraving categories (skill, dedication, and triumph) each of which is designed to show your supremacy over your rivals. Each category has its own conditions to unlock new engraving types.
  • Engravings have levels that can be increased from I to X: the level determines how the Engraving looks. To unlock new Engraving levels, the specified conditions should be met.

New version of the Wwise sound engine

Game features:

  • Significantly bigger potential for further improvements of sound in the game.
  • Memory consumption will decrease (to 15MB).
  • Performance will slightly decrease at minimum and low sound quality presets (up to 2.5%).

Daily Missions Rework

The mechanics of the Daily Missions has been reworked. The prizes for completing missions will become better and more valuable. The list of rewards has been extended; now it includes:

  • Personal Reserves
  • Standard Equipment
  • Crew Skins

The difficulty of some missions has also been increased to reflect the new, more valuable rewards. Missions of higher difficulty will require more time to be completed.

Changes to the technical characteristics of the following vehicles

U.K.

Added the following vehicles for testing by Supertest players:

  • Cobra (added to the game client, temporarily unavailable for testing)
  • GSOR 1008 (available for testing)

Germany

Changes to the technical characteristics of the following vehicles:

Panther mit 8,8 cm L/71

  • Replaced the 8,8 cm Kw.K. 43 L/71 gun with the 8,8 cm Kw.K. 43 L/71 mod.Vlt.:
  • Compared to the previous gun, only shell damage has changed from 240/240/295 to 280/280/370 HP

E 50

  • Changed the reload time of the 8,8 cm Kw.K. L/100 gun in the E 50 Ausf. B turret from 5 to 6 s
  • Improved armoring of both turrets
  • Changed the penetration value of the PzGr 39 G shell for the 10,5 cm Kw.K. L/52 Ausf. B gun from 220 to 230 mm
  • Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L/100 gun from 295 to 370 HP
  • Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP
  • Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP

Panther II

  • Changed the damage value of the Sprgr 18 L shell for the 8,8 cm Kw.K. L/100 gun from 295 to 370 HP
  • Changed the damage value of the Pzgr 40 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP
  • Changed the damage value of the Pzgr 39 L shell for the 8,8 cm Kw.K. L/100 gun from 240 to 280 HP

E 50 Ausf. M

  • Improved the turret armoring

Leopard Prototyp A

  • Increased the dispersion during movement of the Leopard Prototyp A1 suspension by 22%
  • Increased the dispersion during movement of the Leopard Prototyp A2 suspension by 25%
  • Increased the dispersion on hull traverse of the Leopard Prototyp A1 suspension by 22%
  • Increased the dispersion on hull traverse of the Leopard Prototyp A2 suspension by 25%
  • Increased the dispersion on turret traverse of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret by 20%
  • Changed the aiming time of the 10,5 cm L7A1 gun in the Porsche Standardpanzer turret from 1.9 to 2 s

Italy

Added the following vehicle for testing by Supertest players:

  • Carro da Combattimento 45t

China

Changes to technical characteristics:

T-34-1

  • Changed the dispersion of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 0.42 to 0.4 m
  • Decreased the dispersion of the 100 mm 44-100JT gun during rotation of the T-34-1 model 2 turret by 12%
  • Changed the aiming time of the 100 mm 44-100JT gun in the T-34-1 model 2 turret from 2.9 ti 2.7 s
  • Changed the vehicle durability with the T-34-1 turret from 960 to 1,050 HP
  • Changed the vehicle durability with the T-34-1 model 2 turret from 1,050 to 1,150 HP

T-34-2

  • Replaced the 122 mm 37-122JT gun in the T-34-2 model 2 turret with the 122 mm 371-122JTX gun.
  • Compared to the previous gun, only shell damage has changed from 2390/390/530 to 360/360/530 HP
  • Changed the dispersion of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 0.42 to 0.4 m
  • Changed the aiming time of the 100 mm 44-100JT gun in the T-34-2 model 2 turret from 2.9 ti 2.7 s
  • Improved hull armor
  • Changed the vehicle durability with the T-34-2 turret from 1,200 to 1,300 HP
  • Changed the vehicle durability with the T-34-2 model 2 turret from 1,300 to 1,400 HP

WZ-120

  • Decreased the dispersion of the 122 mm 60-122T gun during rotation of the WZ-120-1 turret by 12%
  • Changed the reload time of the 122 mm 60-122T gun in the WZ-120-1 turret from 12 to 11 s
  • Changed the top speed from 56 to 60 km/h
  • Changed the vehicle durability with the WZ-120 turret from 1,550 to 1,650 HP
  • Changed the vehicle durability with the WZ-120-1 turret from 1,650 to 1,750 HP

121

  • Improved hull armor
  • Increased the velocity of the Chuan bei-472 shell by 12%
  • Decreased the velocity of the Po-122 shell by 9%
  • Decreased the velocity of the Sha bao-472 shell by 9%
  • Changed the penetration value of the Chuan bei-472 shell from 258 to 262 mm
  • Changed the engine power from 580 to 650 h.p.
  • Changed the vehicle durability from 1,950 to 2,050 HP

U.S.S.R.

Added the following vehicle for testing by Supertest players:

Object 274a

Changes to technical characteristics:

Object 140

  • Changed the thickness of the hull armor from 100 to 110 mm
  • Changed the gun depression angle from -6 to -7 degrees

U.S.A.

Added the following vehicle for testing by Supertest players:



Source link

Be the first to comment

Leave a Reply

Your email address will not be published.


*


This site uses Akismet to reduce spam. Learn how your comment data is processed.